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February 28, 2005
Competition
Stanford's new design school website is up. Very slick, although the content is pretty shallow. I was hoping to find out more about their courses and projects.
Posted by Dan at 8:38 AM | Comments (0) | TrackBack
February 27, 2005
First Picked
Elizabeth has accepted a job as a designer at Google. She's the first one of us to accept an offer. Congrats to her!
Posted by Dan at 11:24 AM | Comments (0) | TrackBack
February 26, 2005
Karaoke
In honor of my and Jeff's birthday (and Chung's thesis paper on karaoke), we went out for karaoke during an ice storm last weekend at a local establishment to experience Joanie Karaoke. Chung brought his own karaoke music, and, it being my birthday and all, I was forced to perform my rendition of "Sympathy for the Devil" for the crowd.
Posted by Dan at 1:50 PM | Comments (0) | TrackBack
Typographers with Balls
A group of us play in a graduate student intramural league. If you don't take it too seriously, it's a good way to blow off some steam.
(By the way, the title of this post is our team name. I had nothing to do with it.)
Posted by Dan at 1:36 PM | Comments (0) | TrackBack
Group Conceptual Model
Our group for conceptual models (me, Phi-Hong Ha, Harlan Weber, and Purin Phanichphant) came up with this model of CMU's Blackboard System (404k pdf).
Posted by Dan at 1:09 PM | Comments (0) | TrackBack
Stress
In the last week, I
- lost my programmer for my thesis project, leaving me in the lurch with a half-finished demo
- madly scrambled to find a replacement, which I think I might have done with some help from Jeff
- searched for money to pay said programmer, which may involve cashing in some savings bonds I've had for 35 years. Seriously.
- had major issues re-printing my music map of Amazon
- got a tattoo
- presented our group model for conceptual models class
- discovered a cavity in a tooth that I need to deal with ASAP
- got yet another $300 bill for the hospital for my emergency room visit back in July (this after paying them $250 already. CMU's insurance is terrible.
- speaking of which, my wife just got a notice that our insurance company hasn't paid a dime for some doctor's visits for her either, to the tune of $225
- AND the insurance company keeps sending me weekly letters asking whether I have other insurance, which I clearly don't and they are just stalling to prevent paying these bills
- had three job interviews during career days
- set up two more phone interviews for this upcoming week
- tried to do a backlog of grading for my class so I can submit my students' mid-term grades this week
- added to my thesis paper presentation for my presentation in Montreal next week
- Oh, and did I mention my daughter went to the emergency room sick?
- and that my wife is sick as well?
Anyway, this is what I've been dealing with. In this last semester, the schoolwork has gotten lighter, but the stress is still high.
Posted by Dan at 11:44 AM | Comments (0) | TrackBack
February 24, 2005
Organizational Culture Readings
- "Defining Organizational Culture" by Edgar Schein
- "Culture and Organizational Learning" by Scott Cook and Dvora Yanow
- "Changing Organizational Cultures" by Harrison Trice and Janice Beyer
Posted by Dan at 9:40 AM | Comments (0) | TrackBack
Power and Games in Organizations
Power is one way of examining organizations: who has it and where does it come from and how it is used. As a designer, understanding they types of power you face in an organization is critical. You need to know how to play the power game (the rules) and who the players are (the roles). Power is a harsh reality in organizations; it's part of survival.
Power has to do with relationships between people: people have power and with it make organizations and can choose to exercise their power or not, for good or ill. Using power nakedly is probably a losing scenario; to play the power game, you need to have skill.
You can think of systems such as organizations like a game, and "players" "win" by getting more power. This is game thinking/theory, and it is a powerful tool, especially in strategy. Game theory in organizations is a tricky thing though. In the past, organizational theory used to think there was one goal to the game: to make profit. But in the last half century, this was overturned as the goals of the individuals in the organization were added in. Now we realize that people play their own games within organizations, that there are often multiple games going on where the rules aren't disclosed and you can lose without even knowing it. (Contradictions in behavior can sometimes be explained by people playing their own games.) Additionally, the formal and informal structures within organizations create different games with different rules.
Deep down, it is all about power.
Posted by Dan at 9:24 AM | Comments (1) | TrackBack
February 23, 2005
Career Dazed
The past two days have been the annual ritual known as Career Days, during which the School of Design is like a crazed bear half-shot full of tranquilizers, lurching around madly pawing at itself. I exaggerate, but only a little. For graduating students, it's a time of dressing up and subjecting yourself to a speed-dating style of job interviews in 20-minute blocks. Studios are cleaned, portfolios put together, interview clothes bought.
This year, like last, a reasonably impressive spread of companies came by with jobs to offer: Apple, Microsoft, GE, Google, Motorola, Sapient, Razorfish, and Siegel + Gale to name a few. A number of the interviewers were CMU alumni returning to rescue more of us and give us hope.
Posted by Dan at 9:02 AM | Comments (1) | TrackBack
February 20, 2005
General System Theory
In the past, there was a school of management thought called Administration Science, made up Operations Research and Decision Sciences. Operations Research gave managers quantitative information about the resources (or parts) of an organization, then the managers used decision science to make decisions based on those parts/resources. ("If we have three tons of steel, we should make some cars.") System theory rose an an alternative to this.
General System Theory says that there are properties common to all systems, regardless of specifics in a particular subject matter (biology, chemistry, sociology, etc.). It is a comprehensive notion of a system ("The Meaning of General System Theory" by Ludwig von Bertallanffy). Others (such as Fremont E. Kast and James E. Rosenzweig) refute this idea, saying there are different types of systems, not one general system, that different phenomena need to be discussed in different ways.
There are two types of systems: closed and open. Closed systems will gradually decay if left alone. Open systems are affected by outside environments. It's hard to tell the boundary of a system; you need wisdom to do it, lest you exclude data based on personal preferences and prejudices. But for the purpose of analysis (and design) you have to treat open systems as closed.
It's important to remember that however broad system theory seems to be, it remains in the context of resource usage; individuals and groups (except as resources) play little part in systems thinking. It's a distinct type of thinking about organizations, rooted in materials. However, systems thinking and chaos theory are growing in importance to Design.
But although system theory has significance, Dick Buchanan says it is a stretch of imagination to see how some of it applies to the problems designers face. It takes us out of the things we experience day-to-day and gives a high-level view of the situation--sometimes too high-level. It can be too big; it's often more helpful to find and understand the pathways through the system on a human scale because you can easier design for those. Go to the human experience and let design thinking restructure the system as a whole.
Posted by Dan at 5:17 PM | Comments (0) | TrackBack
February 18, 2005
Power and Politics Readings
Two readings about power and politics in organizations: "The Power Game and Its Players" by Henry Mintzberg and "The Bases of Social Power" by John R.P. French Jr. and Bertram Raven.
Posted by Dan at 10:41 AM | Comments (0) | TrackBack
February 17, 2005
Communication Conceptual Model
In conceptual modeling, our first project was to listen to one of our classmates tell a story about an important communication, then build a conceptual model based off the data that we gathered during the session. My group's storyteller was fighting with her identical twin, and her story involved lots of twists and turns and was very complicated. I tried to strip out most of the "details" and get down to essence of what the story was about. Thus, this conceptual model (13k pdf).
Posted by Dan at 8:40 AM | Comments (0) | TrackBack
System Theory Readings
- "The Meaning of General System Theory" by Ludwig von Bertallanffy from General System Theory
- "Organizations and the System Concept" by Daniel Katz and Robert L. Kahn
- "General System Theory: Applications for Organization and Management" by Fremont E. Kast and James E. Rosenzweig
Posted by Dan at 8:28 AM | Comments (0) | TrackBack
February 16, 2005
The Structure of Organizations
The hardest thing to deal with in organizations is that other people think differently than you do and that that is ok. Different perceptions are useful. In fact, to fail to grasp The Other (in the form of the client or end user or other teammates) is a major problem of Design. Designers need to detach their egos to design well. Great designers, with maturity and discipline, have the ability to both express themselves and understand others in the things they create.
A designer needs to understand where she fits in an organization and how that organization works as a social system. Otherwise, as Dick Buchanan warned us, you can "be bitten in the ass" by organizations. Designers need to know there are informal relationships that are created and fostered by the formal structure of organizations ("The Concept of Formal Organization" by Peter Blau and W. Richard Scott). These informal organizations (personal relationships) are what make formal organizations go.
Designers need to know that there are mechanistic and organic systems, and the reality is that most organizations are a mix of the organic and the mechanistic ("Mechanistic and Organic Systems" by Tom Burns and G.M. Stalker). Designers need to find ways to accommodate different ways of thinking within the same organization.
Designers need to know the basic parts of the organization ("The Five Basic Parts of the Organization" by Henry Mintzberg) because the parts of an organization don't work in isolation, but only in relationship to each other. If you understand the structural relationships of organizations, you can use them (or else be used by them).
Posted by Dan at 6:07 PM | Comments (0) | TrackBack
February 8, 2005
Structural Analysis Readings
- "Mechanistic and Organic Systems" by Tom Burns and G.M. Stalker
- "The Concept of Formal Organization" by Peter Blau and W. Richard Scott
- "The Five Basic Parts of the Organization" by Henry Mintzberg
Posted by Dan at 10:31 PM | Comments (0) | TrackBack
Organizational Behavior Readings
Readings post-1957:
- "A Theory of Human Motivation" by Abraham Maslow
- "The Human Side of the Enterprise" by Douglas McGregor
- "Groupthink: The Desperate Drive for Consensus at Any Cost" by Irving Janis
- "Management and Leadership" by John Kotter
- "The Individual and the Organization" by Chris Argyris
Posted by Dan at 10:28 PM | Comments (0) | TrackBack
February 7, 2005
Year of the Rooster Patriots
One of the great side benefits of my program is that it attracts a fair number of international students and people of fairly diverse backgrounds, so you learn about lots of different cultures and their traditions and celebrations. Yesterday, some of the Asian students who celebrate Chinese/Vietnamese New Year--Phi-Hong Ha, Yuan-Chou Chung, Pen-Fan Sun, and Chun-Yi Chen--threw a New Year's Party, complete with traditional Chinese and Vietnamese foods and candies.
Adding to the party was the fact that it was also Super Bowl Sunday, so the game was projected onto a wall, six feet high. Football and spring rolls...tasty!
Posted by Dan at 3:00 PM | Comments (0) | TrackBack
Interpreting Systems
Organizations are a type of social form and are systems. The system/organization is composed of four things: ideas, materials, people, and the environment. These four things vary greatly depending on the interpretation of "system" that is used to view them. Dick Buchanan has come up with four "places" from which to examine systems:
- System as a Condition. Systems are created and driven by the values therein.
- System as a Set. Systems are determined by human beings and thus are unnatural and arbitrary. Humans bring multiple points of view to the workings of the system.
- System as a Group. Systems are concerned with structure; the whole is greater than the sum of its parts.
- System as Assemblage. The whole of the system is the sum of its parts.
You can use these four interpretations throughout to examine theories and views of organizations and their parts. How people design organizations comes out of how they think of organizations (systems). Organizations argue with each other about what an organization is.
Posted by Dan at 1:58 PM | Comments (0) | TrackBack
Neoclassical Organizational Theorists Readings
Readings from post-WWII through the 1950s.
- Selections from The Functions of the Executive by Chester Barnard
- "Foundations of the Theory of Organizations" by Philip Selznick
- "Bureaucratic Structure and Personality" by Robert Merton
- "The Proverbs of Administration" by Herb Simon
- "A Behavioral Theory of Organizational Objectives" by Richard Cyert and James March
Posted by Dan at 1:16 PM | Comments (0) | TrackBack
February 2, 2005
Pre-WWII Readings in Classical Management Theory
Readings from the beginnings of management and organizational studies.
- "The Principles of Scientific Management" by Frederick Winslow Taylor
- "General Principles of Management" by Henri Fayol
- "Bureaucracy" by Max Weber
- "The Hawthorne Experiments" by Fritz J. Roethlisberger
Posted by Dan at 11:29 PM | Comments (0) | TrackBack