logo
dan@odannyboy.com
12 Forbes Terrace
Pittsburgh, PA 15217
412.422.0555

WHO I AM

WHAT I DO

WHAT I'M
THINKING ABOUT

WHAT I'M STUDYING

 

 

 

 

 

 

WHAT I'M STUDYING :: ARCHIVED ENTRY

Sunday, April 4, 2004

Ethos in HCI
I cut class to attend a lecture that I thought would have something to do with my thesis. As it turns out, it didn't really, but it was interesting nonetheless.

Caroline Miller, a professor of English at North Carolina State, gave a talk on "Expertise and Agency: Transformations of Ethos in Human-Computer Interaction." The essence of her talk (as I understand it) is this: There have been two ways of thinking about HCI: machine control and computational subjectivity, each with a very different ethos.

Machine control springs from a Cold War mentality. It's about speed, efficiency, and containment and its driving force is an Aristotelian logos. Facts are supposed to speak for themselves and expertise is automated. The components of these "expert systems" are a knowledge base (with lots of if/then statements and rules), an inference engine (with forwards and backwards chaining), and an interface. Expert systems transformed logos into ethos. Expertise is the ethos.

Many of these expert systems collapsed in the 1980s. They performed as expected, but according to Professor Miller, there were rhetorical reasons as well as cultural that caused their demise. As Americans lost trust in established institutions and technology, there was less rhetorical appeal of logos. Rhetoric needs pathos and ethos, not just logos. Thus, we began to design computer systems with more computational subjectivity. With pathos.

These "intelligent agents" are rhetorically different than expert systems in that users have a relationship with them. They focus on the establishment of trust and so explain their decisions and make those explanations credible. They have to be social and adaptable, communicating through elaborate interfaces, and they must offer an ethos that offers empathy. Intelligent agents are alive with pathos, not logos, winning favor and always looking for a response. They are friendly, familiar, and sympathetic. And they seek sympathy as well. Professor Miller called this "cyborg discourse" and it requires technique and strategy to design.

posted at 09:42 AM in big ideas, special guest stars | comments (0) | trackback (0)

 

‹‹ preceding entries

 

SEARCH ENTRIES

 

CATEGORIES
3D (2)
alumni (3)
assistantships (3)
big ideas (27)
classes (16)
classmates (17)
cmu (15)
cognition (1)
cpid program (3)
design 101 (29)
design theory (20)
extracurricular (11)
faculty (11)
field trips (5)
hci program (4)
info design (3)
interface design (6)
meta (7)
money (5)
papers (4)
photography (5)
preparation (6)
projects (45)
readings (30)
software (8)
special guest stars (13)
student life (16)
teaching (1)
techniques (12)
thesis paper (5)
thesis project (2)
typography (9)
visualization (8)

 

WEEKLY ARCHIVES
Week of Apr 4, 2004
Week of Mar 28, 2004
Week of Mar 21, 2004
Week of Mar 14, 2004
Week of Feb 29, 2004
Week of Feb 22, 2004
Week of Feb 15, 2004
Week of Feb 8, 2004
Week of Feb 1, 2004
Week of Jan 25, 2004
Week of Jan 18, 2004
Week of Jan 11, 2004
Week of Jan 4, 2004
Week of Dec 7, 2003
Week of Nov 30, 2003
Week of Nov 23, 2003
Week of Nov 16, 2003
Week of Nov 9, 2003
Week of Nov 2, 2003
Week of Oct 26, 2003
Week of Oct 19, 2003
Week of Oct 12, 2003
Week of Oct 5, 2003
Week of Sep 28, 2003
Week of Sep 21, 2003
Week of Sep 14, 2003
Week of Sep 7, 2003
Week of Aug 31, 2003
Week of Aug 24, 2003
Week of Aug 17, 2003
Week of Aug 3, 2003
Week of Jul 27, 2003
Week of Jul 20, 2003
Week of Jul 13, 2003
Week of Jul 6, 2003
Week of Jun 29, 2003
Week of Jun 22, 2003
Week of Jun 8, 2003
Week of Jun 1, 2003
Week of May 25, 2003
Week of May 18, 2003
Week of May 11, 2003

 

RSS FEEDS
Summaries
Full Entries

 

SUBSCRIBE
Want more spam? Sign up to receive this blog via email:


 


All straight lines circle sometime. - The Weakerthans