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WHAT I'M STUDYING :: ARCHIVED ENTRY

Saturday, April 3, 2004

The Origin of Theses
The first-year grads had our kick-off (or, really, kick in the ass) meeting about our thesis papers and projects on Wednesday, during which the faculty, led by Director of the Graduate Program Bruce Hanington, urged us to get started with finding topics, project ideas, and faculty advisors, because by the end of the semester, we have to turn in proposals for both parts of our Master's thesis, signed by our faculty advisor(s). This set off a flurry of activity, as people began to scramble to find topics and advisors.

We also saw the general schedule for the deliverables for them next year. It's fairly daunting. The bulk of the paper is supposed to be written in the fall, and presented in early spring. The project should be ready for testing at the end of fall as well. We present the paper to the school in January and present the project next May.

The thesis paper is a 25-30 page essay on a rich design topic in an established area of design. The point of the thesis paper, we were told repeatedly, is not to create new knowledge, but rather to show mastery of a design subject. It's to comprehend, synthesize, and summarize the best thinking around a certain design topic.

If the paper is to show our mastery of the "thinking" part of design, the project is the creation of an object that shows our mastery of the "making and doing" parts, plus documentation of the design process and visual documentation (a poster) of the results.

As it turns out, over the last few weeks (months really), I've been mulling over my thesis paper and project. For a long time, I thought my paper was going to be on Reinventing Products and my project on a system to bookmark physical spaces. But ever since John Rheinfrank's talk on adaptive worlds, I've been very intrigued with the idea of adaptive tools: what they are, how you design them, and how you configure and manage them. Adaptive tools change their form and content based on their interactions with humans and the systems they "live" in. Agents are an example. There's a very limited set of these right now, but in the next decade or so, they are likely to grow exponentially. So it is a good area to explore.

Thus, I've gotten Shelley Evenson to be my thesis advisor for a paper and project about adaptive tools. My paper will be a taxonomy of digital adaptive tools, trying to categorize general types, define some characteristics for each, and begin to outline how they might work as part of an ecosystem. (Some of this, will, of course, be educated guesses since many of these tools are just being created.) Then my project will be an adaptive tool to (get this) manage and configure adaptive tools. How meta.

I'm choosing these theses topics for a few reasons. I think it will be challenging, but not overwhelming. I want to do something forward-thinking. I want to do an application for my thesis project. I'd like to maybe get a paper or two out of it for publication. I wouldn't mind getting a patent or two out of the project either. I think I'll learn a lot from Shelley. And the topic is interesting enough that I doubt I'll have trouble writing a 30 page paper on it.

I'm going to start keeping track of my thesis work on a separate site, devoted strictly to it: adaptivetoolbox.com.

posted at 04:59 PM in faculty, meta, thesis paper, thesis project | comments (0) | trackback (0)

 

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