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Thursday, October 2, 2003

Having an Experience

Seminar was all about a close reading of John Dewey's "Having an Experience." Frankly, I could have used an even closer reading, because I'm still struggling with this (essentialist) interpretation of interaction design. But I'll try to summarize and hope at least half of it is correct.

For Dewey, forms exist in nature and in society. A mountain is a form; so is the Democratic Party. They are created by processes and energy (intent). Living beings, and especially humans, interact with these forms. We make them into experiences. Forms are the raw matter for our experiences, which then themselves become forms. Its a paradoxical position.

Forms are who we are as human beings for Dewey. For Bergson they are conventions that get in the way of our inner life. We have to turn forms into experiences by a process called reconstructive doing. We have to remake the form in our minds. Unlike earlier interpretations of interaction design, the environment resists. It is difficult to reconstruct certain things. Like this article.

Most experiences are what Dewey calls inchoate: they are unfulfilled, they get interupted; there is no closure, just a stop. In short, these are both frustrating and not significant. In order for an experience to be fully formed, it needs a beginning, middle, and end (closure). Three things have to come together to create an experience: the aesthetic, the intellectual, and the practical. Depending on which one of these dominates is the type of experience you have. Some are intellectual, some practical, some aesthetic. They are differentiated by the intent we bring to them.

How do you make an experience? By crafting an aesthetic. Form comes from the subject matter itself. But, importantly, the artist makes, and the audience remakes. The audience takes your experience (form) and, through reconstructive doing, remakes it into their own experience (form). And this is how interactions work: they are a constant process of both doing and undergoing.

posted at 09:12 AM in design theory | comments (1) | trackback (0)

 

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