|
WHAT
I'M STUDYING :: ARCHIVED ENTRY |
Thursday, October 2, 2003
Having an ExperienceSeminar was all about a close reading of John Dewey's "Having an Experience." Frankly, I could have used an even closer reading, because I'm still struggling with this (essentialist) interpretation of interaction design. But I'll try to summarize and hope at least half of it is correct. For Dewey, forms exist in nature and in society. A mountain is a form; so is the Democratic Party. They are created by processes and energy (intent). Living beings, and especially humans, interact with these forms. We make them into experiences. Forms are the raw matter for our experiences, which then themselves become forms. Its a paradoxical position. Forms are who we are as human beings for Dewey. For Bergson they are conventions that get in the way of our inner life. We have to turn forms into experiences by a process called reconstructive doing. We have to remake the form in our minds. Unlike earlier interpretations of interaction design, the environment resists. It is difficult to reconstruct certain things. Like this article. Most experiences are what Dewey calls inchoate: they are unfulfilled, they get interupted; there is no closure, just a stop. In short, these are both frustrating and not significant. In order for an experience to be fully formed, it needs a beginning, middle, and end (closure). Three things have to come together to create an experience: the aesthetic, the intellectual, and the practical. Depending on which one of these dominates is the type of experience you have. Some are intellectual, some practical, some aesthetic. They are differentiated by the intent we bring to them. How do you make an experience? By crafting an aesthetic. Form comes from the subject matter itself. But, importantly, the artist makes, and the audience remakes. The audience takes your experience (form) and, through reconstructive doing, remakes it into their own experience (form). And this is how interactions work: they are a constant process of both doing and undergoing.
posted at 09:12 AM in
design theory
| comments (1)
| trackback (0)
‹‹ preceding entries
|
|
SEARCH
ENTRIES |
|
|
CATEGORIES |
3D (2)
alumni (6)
assistantships (3)
big ideas (28)
classes (20)
classmates (21)
cmu (22)
cognition (1)
cpid program (3)
design 101 (30)
design theory (21)
extracurricular (15)
faculty (11)
field trips (5)
hci program (4)
info design (3)
interface design (6)
meta (8)
money (5)
papers (5)
photography (5)
preparation (6)
projects (49)
readings (33)
software (8)
special guest stars (15)
student life (19)
teaching (2)
techniques (12)
thesis paper (10)
thesis project (5)
typography (9)
visualization (8)
|
WEEKLY
ARCHIVES |
Week
of Jun 6, 2004
Week
of May 30, 2004
Week
of May 23, 2004
Week
of May 9, 2004
Week
of May 2, 2004
Week
of Apr 25, 2004
Week
of Apr 18, 2004
Week
of Apr 11, 2004
Week
of Apr 4, 2004
Week
of Mar 28, 2004
Week
of Mar 21, 2004
Week
of Mar 14, 2004
Week
of Feb 29, 2004
Week
of Feb 22, 2004
Week
of Feb 15, 2004
Week
of Feb 8, 2004
Week
of Feb 1, 2004
Week
of Jan 25, 2004
Week
of Jan 18, 2004
Week
of Jan 11, 2004
Week
of Jan 4, 2004
Week
of Dec 7, 2003
Week
of Nov 30, 2003
Week
of Nov 23, 2003
Week
of Nov 16, 2003
Week
of Nov 9, 2003
Week
of Nov 2, 2003
Week
of Oct 26, 2003
Week
of Oct 19, 2003
Week
of Oct 12, 2003
Week
of Oct 5, 2003
Week
of Sep 28, 2003
Week
of Sep 21, 2003
Week
of Sep 14, 2003
Week
of Sep 7, 2003
Week
of Aug 31, 2003
Week
of Aug 24, 2003
Week
of Aug 17, 2003
Week
of Aug 3, 2003
Week
of Jul 27, 2003
Week
of Jul 20, 2003
Week
of Jul 13, 2003
Week
of Jul 6, 2003
Week
of Jun 29, 2003
Week
of Jun 22, 2003
Week
of Jun 8, 2003
Week
of Jun 1, 2003
Week
of May 25, 2003
Week
of May 18, 2003
Week
of May 11, 2003
|
RSS
FEEDS |
Summaries
Full
Entries
|
SUBSCRIBE |
|
|