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Thursday, July 24, 2003

Perspective

We spent all of class working on perspective, creating on a large sheets of paper 10'x12'x10' rooms in groups of three. If I sound nonplussed, it's because I am. Obviously perspective is important in drawing, but the stated purpose of this week was to enhance our ability to communicate ideas effectively on paper. This type of work isn't achieving that goal for me. I (and I think many of my classmates as well) would probably have preferred to work on basic sketching techniques, effective ways of showing drawings and text. We did a little of that yesterday, making thumbnails, but the thumbnails were so detailed, I had to make thumbnails for my thumbnails.

The saving grace of this week has been learning After Effects. Wow, what a sweet program this is! You're able to do some really cool stuff with very little effort. (My own very little effort (8mb Quicktime movie). I'd love to buy it, but at $299 (even with my student discount), it's just not in the budget right now. But its a cool alternative to Flash for animation (locally, anyway...the file sizes are pretty huge.) The whole "camera effect" of being able to move not the objects on the screen, but the "camera" viewing them, is pure genius.

posted at 08:12 PM in design 101, software, visualization | comments (0) | trackback (0)

 

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