Saturday, March 13, 2004

TV Patterns

Anyone who likes TV and likes finding patterns in things (Ooo! Me! Me! Me!) should love this set of television tropes, idioms, and devices. It's a wiki, so you can add your own (plus cheeky commentary) in case you find something missing. A plot example:

Three Is Company

An episode based on a misheard conversation.

A result of a principal character misinterpreting something. Usually the principal character suffers many machinations in trying to prepare for a showdown, only to discover at the last second it was "all a huge mistake."

There is a persistent rumour of an unaired Frasier episode that's not based on this plot.

Posted at 08:31 AM | comments (0) | trackback (0)

 

 
Search Entries

Greatest Hits
A Definition of Interaction Design
Designing for Gizmos & Spimes
Design Egomaniacs
Personality in Design
Putting Interactivity into RSS
The Value of Design Process
Thinking About Design Thinking
9/11: Year Two
RSS Feeds
Excerpts
Full Entries
Design Entries Only
   
O Danny Boy is About Me, Dan Saffer, and has my Portfolio, Resumé, Blog, and some Extras. It also has the blog I kept of my graduate studies and ways to Contact Me.