Books
Microinteractions: Designing with Details, (O’Reilly, 2013)
Designing Devices, (Amazon, 2011)
Designing for Interaction, Second Edition (New Riders, 2009)
Designing Gestural Interfaces (O’Reilly, 2008)
Articles
The End of Design As We Know It, Medium, 2014
Some Kind of Toaster, Medium, 2014
On Design Education, Medium, 2014
Why We Need to Tame Our Algorithms Like Dogs, Wired, 2014
The Hidden Genius and Influence of The Traffic Light, Wired, 2014
The UX of Commercial Drones, UX Magazine, 2014
Getting to Signature Moments with Microinteractions, O’Reilly Programming, 2013
Are Multi-Purpose Devices Better Than Products That Perform One Function?, Wall Street Journal, 2013
Smart Design on What We’ll Really Want from Robot Cars, Fast Company, 2012
The Cult of Innovation, BusinessWeek, 2007
Research is a Method Not a Methodology, 2007
Everything You Wanted to Know About Designers, 2006
So You Want to Be an Interaction Designer 2006, 2006
Persona Non Grata, 2005
The Role of Metaphor in Interaction Design (340k pdf), 2005
Designing Organizational Decisions (72k pdf), 2005
Design as a Means of Overcoming Barriers to Technology Adoption (132k pdf), 2004
Form in Design (53k pdf), 2003
Writing Smart Annotations, 2003
Building Brand into Structure, 2002
Tackling Maintenance Projects, 2002
Presentations
Using Microinteractions to Get from Prototype to Product (2014)
The New Era of (Non-)Discoverability (2012)
How to Lie with Design Thinking (2012)
Design in the Post-PC Era (2011)
What User-Centered Design is Good For (2010)
Designing for (and with) New Technology (2010)
How to Lie with Design Strategy (2010)
Designing from the Inside-Out: Behaviour as the Engine of Product Design (2009)
Designing Smart and Clever Applications (2009)
Carpe Diem: Attention, Awareness, and Interaction Design 2009 (2009)
Interaction as a Material (2008)
Tap is the New Click (2008)
How to Lie with Design Research (2007)
Making Good Design Decisions (2007)
New Sources of Inspiration for Interaction Designers (2007)
Gaming the Web: Using the Structure of Games to Design Better Web Apps (2007)
Learning Interaction Design from Las Vegas (2007)
The Role of Metaphor in Interaction Design (2005)