It’s been almost two years since I started writing my book Designing for Interaction. In that time, the industry and the profession has changed and so have I. If I was to write the book now, I’d write it differently. And that’s what I’ve just proposed to New Riders: a second edition of D4I to come out next summer.
Here’s the TOC I’ve proposed, including topics that readers thought I had left out of the previous edition and incorporating more subjects for intermediate-advanced designers. Let me know if you think I’ve left anything important out.
Introduction to the Second Edition
Ch.1 Three Ways of Thinking About Interaction Design
Ch.2 The Four Approaches to Interaction Design
Ch.3 A Process and a Toolkit for Interaction Designers
Ch.4 Strategic Interaction and Experience Design
Ch.5 Design Research for Interaction Designers
Ch.6 Creating Design Concepts
Ch.7 Making Good Design Decisions
Ch.8 Documenting and Communicating Designs
Ch.9 Prototyping and Creating Form
Ch.10 Creating Smart Applications and Clever Devices
Ch.11 Interactions Across Applications and Platforms
Ch.12 Fixing Broken Products
Ch.13 The Future of Interaction Design
Epilogue: Designing for Good
As you can see, the book will be significantly revised and expanded, probably to about 350 pages, or roughly a third more than the current edition of D4I. I’ll also be retaining some of the best features of the last book, including interviews with interaction design luminaries and up-and-comers. And yes, there will be bibliographies at the end of each chapter so the curious can read further on each topic.
Let me know what you, my loyal readers, would like to read about, and I will try to provide.
How about something on emotion, or interaction design considerations for behavior over time.
1. if there’s some content about the related/different names of interaction design (and their relation), it will be quite interesting. [softface, interaction design, information architecture, service design, communication design, etc.]
2. and a commented bibliography while be quit interesting
😉
Ch3 and Ch4 seem most intriguing to me. Could we have something on informed methods of ideation and some inspiration garnering/seeking “techniques” (cross-cultural design, for instance)
A growing hot-topic is avoidance of the term “User” when talking about the people we create for. I’m wondering if you are planning to avoid “User”, “Subject”, “Actor” etc.. in the next revision?
Looking forward to v2!